If a player thinks another player has stopped they can end but they cannot restart (even if they're wrong about the other player stopping)."Ģ005.02.27 Nothing of Note #2 - 4:55 - tENTATIVELY, a cONVENIENCE From each system one either moves one system forward or one backward. Then return to the 1st system UNLESS you make a mistake during the 2nd system in wch case a 3rd system is to be followed for a 'satisfactory' length of time - after wch the 2nd system is reverted to UNLESS. What constitutes 'satisfactory' is determined by yr own criteria. If you make a mistake, either stop playing & stay stopped until everyone else is done OR play according to a 2nd system for a 'satisfactory' length of time. The instruction for this, as articulated in the HiTEC "Systems Management" score is: "Play in accordance w/ a system w/o telling the other player(s) what the system is. In 2004 I visited him in Middletown & I conceived of the 2nd of what I've come to call the "Systems Management" systems - the 1st of which, "Red Room", had been conceived of on a visit to Baltimore in 1997. We met in 1997, a little over a year after I moved to Pittsburgh & we almost immediately started working on projects together. This despite his having moved to Middletown, CT, around 2004. Michael Pestel is one of my oldest & most continual collaborators in Pittsburgh. 2004.07.16 Persisting Resisting - 7:23 - tENTATIVELY, a cONVENIENCE & Michael Pestel